Freak Fortress 2

Freak Fortress 2 is a Team Fortress 2 mod based on the popular mod VS. Saxton Hale.

Objective
One of all the players currently on the server gets chosen to play as the boss. From then on out, every other player gets auto-balanced on the opposite team (mostly RED, but that can variate in other versions of the mod).

The Players
The players try to kill the boss. Every class has other additional buffs from the beginning of the round, like the Demo's all crit on primary weapons.

Some weapons like the Baby Face's Blaster or the Bazaar Bargain are prohibited in use, but that also differs from version to version of the Freak Fortress 2 mod.

All the difference in buffs and nerfs can be found here:


 * Scout Stats
 * Soldier Stats
 * Pyro Stats
 * Heavy Stats
 * Demoman Stats
 * Engineer Stats
 * Medic Stats
 * Sniper Stats
 * Spy Stats

The Boss
The player (or players in case of a dual boss) that are declared boss have the primary objective of killing the other players on the opposite team.

Due to the nature of the mod, there are several different bosses. Most of them are based on popular fads in the Team Fortress 2 community, original characters made through the use of Garry's Mod or Source Filmmaker, called TF2 Freaks.

However, there are instances where there are other boss characters, made possible through model making. These have quite a broader range, but the aforementioned TF2 Freaks are more popular.

Bosses have a very high amount of HP, and get higher when there are more enemy players on the server to make it more fair. Bosses mostly rely on melee attacks, which are buffed to make enough damage to kill most of the enemy players in one hit. Other bosses can also shoot weapons, either through use of their rage or by default. If a boss uses ranged weapons by default, the damage they deal is lowered.

In some cases, bosses have multiple lives. After their HP have reached 0, they lose one of them. Upon that, a rage like ability is being triggered. Possible effects include scaring nearby players, being ubered for a short amount of time, a warp attack, or some mixture between these effects.

Bosses can have a secondary fire ability. These are either the ability to teleport or to do a high jump. If they teleport, they instantly warp to the location of a randomly chosen player. And when they do a high jump, they do a high jump.

After a secondary fire ability is used, it suffers a cooldown of different length. If a boss should fall out of an area and are not warped back to their spawn point, these can be instantly triggered without suffering a cooldown to save yourself.

A list of existing bosses can be found here.